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Because attempting to animate in the purgatory that is a midway between Sai and Photoshop is akin to sawing off your dick with a nail file, I got around to this last week.
The goal is to allow for viewing of wip animations being made in Sai without having to load the project into Photoshop, Flash, or whatever your external timeline of choice is. Essentially, you export each frame as a .png into a folder and then just overwrite them in the same way when you want to update a frame.
On load it defaults to whatever directory it’s sitting in, but if you want to keep it somewhere else you can select the folder source post-load.
Images are loaded alphabetically, so all of these are valid:
- a.png, b.png, c.png
- 1.png, 2.png, 3.png
- Frame1.png, Frame2.png, Frame3.png.
It runs off .png files because I don’t see why you’d use any other format in 2014. If anyone desperately wants .jpeg support or something I can add a toggle though.
Image locations are loaded fresh upon each iteration and held within the program so you can add, update and remove frames without stopping it if you want to. This means you can leave it open on a second monitor and have a looping preview without leaving Sai.
Shit runs on .net 4.5 since C# is cakewalk for stuff like this.
too bad the things that I like don’t crossover well could you fucking imagine a TF2/MassEffect crossover or Mass Effect/Good Omens or fuCKING TF2/Good Omens
no thank you
guess whose designing an agender quarian oc if you guessed anything but me you’re wrong friend. sorry for the quality: took a pic + multiply layers (AHA LAZY WHAT)
sorry for Mass Effect spam, I ily it
I want to draw all the pyro’s at once, I need it, I need the pyro annual bonfire extraordinaire
I need it like a burning passion.
aha fire puns, all their different personalities would be so fun and gorgeous in a fire lit tableau.